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Kenji
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PostSubject: bijuu   Sun May 22, 2011 1:18 am

Jinchurikis are allowed 4 selected abilities from the following list.

Universal Abilities

The following are abilities that any jinchuriki can choose from as part of their 4 selected traits.

Name – Bijuu Healing
Element – None
Description – When releasing each stage of a Bijuu's power, the Jinchuriki's wounds will become fully healed. This can be done even when the Jinchuriki is unable to do so, as the Bijuu will initiate the release and heal itself to maintain its own existence. Even without releasing the Bijuu's power, the Jinchuriki will heal from regular injuries faster than a normal shinobi.

Name – Tailed Beast Ball
Element – None
Description – The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack, they gather both positive black chakra and negative white chakra, shape it into a sphere, then compress it inside their mouth. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire. The power of the attack is also relative to the power of the user. The Jinchuriki can use this ability, though they need to be in their full tailed beast forms. A Tailed Beast Ball is incredibly dense due to the black and white chakra, causing the ground sunk underneath the weight after it's swallowed. Should the jinchūriki lose control of their Tailed Beasts, they can perform this technique despite not being fully transformed, as seen when Naruto Uzumaki used it in his four and six-tailed forms. Even without a full transformation, the technique is capable of destroying three Rashōmon gates without losing any of its momentum. As shown by the Eight and Nine-Tails, they can fire the attack in a number of ways. They can either fire it in its ball form, which gives it a large explosion range, or as a concentrated beam of energy which gives it great momentum and power.

Name – Corrosive Chakra
Element – None
Description – When a Jinchuriki is released and enveloped in the Bijuu's chakra cloak, anyone in prolonged contact with the cloak will begin to burn and corrode where they are touching it, very painfully. Brief contact with the cloak will cause minor pain and burns, but no severe permanent damage.

Name – Extra Element
Element – None
Description – The Jinchuriki obtains another passive affinity, bringing the total up to two when below jounin rank, and three when reaching jounin. This allows the Jinchuriki to learn more elemental techniques than otherwise obtainable. Note that the element gained is specific to each Bijuu and are as followed- One Tails: Wind, Two Tails: Fire, Three Tails: Water, Four Tails: Earth, Five Tails: Water, Six Tails: Water, Seven Tails: Lightning, Eight Tails: Lightning, Nine Tails: Fire.

Name – Chakra Sensing
Element – None
Description – The Jinchuriki is able to sense chakra to a degree greater than most sensor-nin. Not only can they sense a person's chakra from great distances, they can sense exactly how much chakra that person has, as well as their current emotions. The Jinchuriki can sense more than one person at a time, too, in such cases as being able to sense exactly how many numbers an opposing enemy force has, for example, or how many people are in a village.

Name – Sonic Roar
Element – None
Description – The released Jinchuriki uses their massive chakra reserve to turn a simple roar into a powerful force of pressure and destruction. The Nine-Tails' jinchūriki, Naruto Uzumaki, in his initial jinchuriki form used his roar to go through Sasuke Uchiha's Great Fireball Technique, and years later in his three-tailed form created a powerful sphere of destruction against Kabuto Yakushi and Orochimaru. This ability can be used to completely disperse powerful attacks.

Name – Chakra Arms
Element – None
Description – This is an ability a Jinchuriki is able to perform when in a released form. They can use the arms in the form of grappling hooks, to either grab onto objects or enemies. Combined with Corrosive Chakra, this can be quite an effective offensive ability, able to grab and burn opponents from a distance.

Unique Abilities

Some Bijuu have specific traits and abilities, and will take up one of their 4 selected ability slots.

One Tail

Name – Sand Control
Element – Sand
Description – The One Tail Jinchuriki has the ability to manipulate sand, and use sand based techniques.

Two Tails

Name – Two-Tailed Monster Cat Fire Ball
Element – Fire
Description – The Jinchuriki, while in full Two-Tails form, fires a huge spectral fireball made of chakra and fire that explodes on contact. These blasts are very destructive, and can reduce her surroundings to rubble.

Three Tails

Name – Three-Tailed Giant Turtle Water Ball
Element – Water
Description – The Three-Tailed Giant Turtle gathers raw chakra, along with water, into a single compressed sphere before firing it at its target. The Three-Tails has shown the ability to create two water-balls at the same time. These water balls are highly destructive, capable of reducing buildings to rubble.

Name – Illusionary Mist
Element – Water
Description – The Three-Tailed Giant Turtle releases a mist created by its chakra to put intruders under an illusion. The illusion torments the target with events from their past. The illusion will vanish if the victim can break the illusion, either by themselves or with the assistance of another. Normal genjutsu restrictions apply.

Four Tails

Name – Lava Sprays
Element – Lava
Description – The Four Tails, while in a released form, can spit out streams of molten hot lava, capable of burning and melting most things. These lava sprays are weak to water jutsus.

Eight Tails

Name – Ink Creation
Element – None
Description – The Eight Tails Jinchuriki is able to form ink in his mouth. The ink can be used for a variety of things, such as using his ink covered finger as a makeshift pencil or using the ink to blind an opponent. Killer Bee used this technique in greater extent when he was able to cover the whole water prison with his ink in order to blind Kisame.

Release Stages

Each Jinchuriki has three different stages of releases that can be used under different circumstances-

Stage 1: The first released stage refers to the Jinchuriki harnessing their Bijuu's chakra on the basic level, gaining several specific animal traits in relation to the Beast, as well as a chakra cloak, with or without tails, depending on the Bijuu. Their physical abilities are increased. This release can be used under most any circumstances. Enables the use of: Corrosive Chakra, Chakra Arms, Illusionary Mist, Bijuu Healing.

Stage 2: The second released stage refers to the Jinchuriki taking on a miniature form of their Bijuu, a cross between their own form and that of the Beast. This form may be either an actual physical animal appearance or one more chakra based. In this form, their physical abilities are further increased beyond that of Stage 1. This stage may only be used under dire circumstances, such as when the lives of those the Jinchuriki cares about are in danger, or when their village is being attacked. Enables the use of: Sonic Roar, Lava Sprays, Bijuu Healing.

Stage 3: The third released stage refers to when the Jinchuriki takes on their full Bijuu form, though still not having allowed the Bijuu to take full control. In this form, usually chakra based, but not always, the Jinchuriki's physical abilities are increased further still, to levels usually requiring multiple high level shinobi to fight off. They are also typically the size of boss level summons. This form may only be used with advance planning in regards to story, and with the permission of those involved. Enables the use of: Tailed Beast Ball, Two-Tailed Monster Cat Fire Ball, Three-Tailed Monster Turtle Water Ball, Bijuu Healing.

Abilities usable in any stage, and when not released: Extra Element, Chakra Sensing, Ink Creation, Sand Control.


Last edited by Kenji on Wed Jun 01, 2011 12:43 pm; edited 4 times in total
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PostSubject: Re: bijuu   Sun May 22, 2011 2:00 am

One-Tailed Shukaku



Jinchuriki:

Abilities

1. Sand Control
2.
3.
4.

Two-Tailed Monster Cat



Jinchuriki:

Abilities

1. Two-Tailed Monster Cat Fire Ball
2.
3.
4.

Three-Tailed Giant Turtle



Jinchuriki:

Abilities

1. Three-Tailed Giant Turtle Water Ball
2. Illusionary Mist
3.
4.

Four-Tailed Monkey



Jinchuriki:

Abilities

1. Lava Sprays
2.
3.
4.

Five-Tailed Dolphin Horse



Jinchuriki:

Abilities

1.
2.
3.
4.

Six-Tailed Slug



Jinchuriki:

Abilities

1.
2.
3.
4.

Seven-Tailed Horned Beetle



Jinchuriki:

Abilities

1.
2.
3.
4.

Eight-Tailed Giant Ox



Jinchuriki:

Abilities

1. Ink Creation
2.
3.
4.

Nine-Tailed Demon Fox



Jinchuriki:

Abilities

1.
2.
3.
4.


Last edited by Kenji on Sun May 22, 2011 4:37 pm; edited 1 time in total
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PostSubject: Re: bijuu   Sun May 22, 2011 1:13 pm

Sand Control

Sand Control enables the use of the following sand techniques for the One Tail Jinchuriki. Note that all sand techniques are weak to fire (will turn them to glass) and water (will make them too heavy to manipulate).

Name - Suna Shuriken - Sand Shuriken
Type - Ninjutsu
Rank - D
Element - Sand
Description - A technique used by Gaara. He shapes the sand composing his arms into countless shuriken, and he swings them both. Taking advantage of that formidable centrifugal force, the fired blades of sand change into dangerous weapons. Gaara creates and fires an uninterrupted succession of sand rounds, tearing everything in sight to pieces.

Name - Daisan no Me - Third Eye
Type - Ninjutsu
Rank - D
Element - Sand
Description - A peculiar ninjutsu of Gaara's. With chakra, he connects a sand-made eye to his optic nerve, which enables him to know what happens in the sand eye's field of vision. This is genuinely a third eye for its user. Gaara can control the size of the eye depending on its use. Its main purpose is spying, since it can form and disperse in any location on command. He also uses it while within his Sphere of Sand so he can see what's happening outside of the protective dome.

Name - Sabaku Fuyuu - Desert Sand Floating
Type - Ninjutsu
Rank - D
Element - Sand
Description - This is one of the multiple offensive and auxiliary methods Gaara has thought of during combat. It is a trick where he uses the chakra enhanced sand to support his own weight and float in mid-air.

Name - Sand Bullet
Type - Ninjutsu
Rank - C
Element - Sand
Description - Gaara forms a small sphere made of sand and compresses it to increase its hardness. The sphere can strike opponents with such speed and force that it knocks them unconscious.

Name - Suna Bunshin no Jutsu - Sand Clone Technique
Type - Ninjutsu
Rank - C
Element - Sand
Description - The Sand Clone is different from the other types of clone techniques in that the sand does not completely assume the form of the user, but remains as sand the entire time. That is to say, the clone's form can be changed instantly into sand, and the enemy's body can be trapped. Its many applications with long-range attacks can have it act as a lure and a decoy. This is where it draws the line with other clones.

Name - Suna Shigure - Sand Shower
Type - Ninjutsu
Rank - C
Element - Sand
Description - After clotting together sand into countless small lumps, Gaara uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below. In order for this to work, the enemy is first made to face upwards with the sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot.

Name - Suna no Kanchi - Sand Sensing
Type - Ninjutsu
Rank - C
Element - Sand
Description - A contact type of sensing. By dispersing a significant quantity of specialized sand in a targeted area, the user is able to discern the presence of any enemy coming into direct contact with the sand in question. If this substance is spread upon appropriately textured and coloured terrain, it becomes almost impossible to detect by simply its appearance alone.

Name - Sabaku Kyuu - Desert Coffin
Type - Ninjutsu
Rank - B
Element - Sand
Description - Sabaku Kyuu is a Ninjutsu technique utilized by the Sand ninja Gaara. Gaara will cause sand to rise from the ground and wrap around the legs of his target, restraining them in place. The sand will then rise up to full encase the target. This technique alone can crush the bones of his opponent but the technique is usually used to prepare the victim for the Sabaku Sousou technique.

Name - Sabaku Sousou - Desert Funeral
Type - Ninjutsu
Rank - B
Element - Sand
Description - After wrapping an opponent with sand with either Sand Binding Coffin or Sand Drizzle, Gaara will cause the sand to implode and crush whatever is within it. According to Gaara, when used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. Gaara can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent. NOTE: This technique may only be used on either NPC's or another player if permission is granted due to the nature of it being a near instant kill move.

Name - Suna no Tate - Shield of Sand
Type - Ninjutsu
Rank - B
Element - Sand
Description - Whenever Gaara is about to come to harm, a shield of sand will automatically surround and protect him. The sand will react regardless of Gaara's will, even protecting him from self-inflicted injuries. This was due to the One-Tailed Shukaku's desire to survive. The shield is capable of withstanding considerably strong attacks and projectiles, and can be hardened to a point where it's stronger than steel. Gaara can also completely surround himself in the shield to further increase his defensive capabilities. The shield has difficulties keeping up with opponents at a speed of 3, and becomes useless against those at a speed of 4 or 5.

Name - Suna no Yoroi - Armor of Sand
Type - Ninjutsu
Rank - B
Element - Sand
Description - Using this jutsu, Gaara can cover himself in a compacted layer of sand, providing an additional defence should his Shield of Sand fail. Though quite effective, maintaining the armour requires a large amount of chakra and stamina. Furthermore, it is nowhere as resilient as the Shield of Sand, since it easily breaks away upon impact, meaning that the sole purpose of the armour is to absorb impact channelled unto Gaara's body during battle. Another weakness is the additional weight of the sand means a decrease of speed and mobility.

Name - Rendan Suna Shigure - Sand Shower Combo
Type - Ninjutsu
Rank - B
Element - Sand
Description - A more powerful version of Gaara's Sand Shower. Gaara creates dozens of sand bullets that he uses to shower the enemy.

Name - Gokusamaisou - Sand Prison Burial
Type - Ninjutsu
Rank - A
Element - Sand
Description - Using his ability to manipulate sand, Gaara will loosen the ground below his targets and cause them to sink two hundred meters into the earth. By being imprisoned at this depth, the pressure will completely nullify their ability to move. Also, the pressure resulting from being buried at such an extreme depth would surely kill any normal human, if not from suffocation. NOTE: This technique may only be used on either NPC's or another player if permission is granted due to the nature of it being a near instant kill move.

Name - Sabaku Rou - Desert Prison
Type - Ninjutsu
Rank - A
Element - Sand
Description - Sabaku Rou is a Ninjutsu technique utilized by the Sand ninja Gaara. With the further expansion of his powers, Gaara has been able to control larger and larger amounts of sand. Sabaku Rou is a large scale version of Sabaku Kyuu. With this technique, Gaara will cause a large sphere of sand to encircle and trap his target. However, even if someone successfully escapes from it, Gaara can easily use one of his offensive techniques, like the Desert Funeral, to immediately attack the target. NOTE: This technique may only be used on either NPC's or another player if permission is granted due to the nature of it being a near instant kill move.

Name - Suna no Mayu - Cocoon of Sand
Type - Ninjutsu
Rank - A
Element - Sand
Description - Gaara completely surrounds himself with his Shield of Sand to further increase his guard against attacks. He then uses the Third Eye to watch his opponents' movements and control sand as necessary to battle them. In addition to being extremely dense, this sand-sphere can form spikes from its surface to spear any would-be attacker. He can also use this jutsu in mid-air.

Name - Shukaku no Hoko - Halberd of Shukaku
Type - Ninjutsu
Rank - A
Element - Sand
Description - The Spear of Shukaku is the attack variant of the Shield of Shukaku. Like the shield, Gaara crushes the hardest materials from the ground, this time in the form of a halberd, in the shape of the Shukaku's hand. Just like the shield which has yet to find anything that could break its defence, the halberd has yet to find a defense that it can't break through.

Name - Shukaku no Tate - Shield of Shukaku
Type - Ninjutsu
Rank - S
Element - Sand
Description - This defensive technique is formed by Gaara to create a toy-like replica of the One-Tailed Shukaku that is roughly thrice the size of himself. Because the replica is formed under extreme pressure and is built of the strongest minerals it is virtually indestructible, having yet to be penetrated by any force. As the name of the technique implies, this is Gaara's ultimate defense.

Name - Kuusa Bouheki - Sky Sand Protective Wall
Type - Ninjutsu
Rank - S
Element - Sand
Description - This air defence technique creates a giant shield of sand that is suspended in mid-air by raising a great amount of sand from the ground. By gathering the best possible mineral-rich sand, the hardness of the shield is considered to be very high. Furthermore, the sand has its defensive strength raised by flowing chakra through it.
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